Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts

Do You Have PSD?

This clever animation may (or may not) be appropriate for your digital art classes.  If not, it will surely appeal to your inner photoshop geek.



I Have PSD from Hyperakt on Vimeo.

The Student Creative's New Home

Welcome to the New Home of The Student Creative! Currently, you will find lots of information about MyThology our current challenge, as well as links to our previous challenges and other fun stuff.  Of course, there's also a link to our bookstore - where the proceeds of our earlier books still go to benefit the Jacaranda School for AIDS orphans in Malawi.

Cinematographs

Animated .gifs seem all the rage now adays, and from what I can tell the idea of a 'cinematograph' is like a classy version of the same form.  They are, lets say, to animated .gifs, what the Criterion Collection is to America's Funniest Home Videos. 




Poor analogies aside, the idea is that with a cinematograph, you capture a subtle (or sometimes not so subtle) movement.  Its not quite a film, but its a little more than a photograph.  Its a photograph with movement.  This would be a fun project for a photo class- it might also be a great way to get a video class to focus on creating a single beautiful moment.

Click over to Filmmaker IQ to see a whole set of Cinematographs adapted from Stanley Kubrick films.  I might be a bit of a Kubrick fanboy, but really, where's the challenge in finding a beautiful frame sequence in a Kubrick film? Try finding a bad one, now that might be a bit more work.

At the bottom of that page is a link to a bunch of different tutorials if you'd like to try this yourself.

Now, I'm wondering if some of those digital photo frames could handle a cinematograph... I'd love to have a little movement on the walls... or is that too Harry Potter?


Surrealistic Me & Rotoball 2012

Surrealistic Me by Ying Ying
This post is your one-stop shop for international collaborative projects that your students can start now!  The Student Creative is back with challenges both old and new. If you're teaching photography or digital media, check out our Surrealistic Me project. Heck, if you're teaching any traditional media, check out our Surrealistic Me project. 

Let's face it, you're probably teaching surrealism anyway.  

Maybe you're already approaching it in the form of a self portrait.  If you are, great! Submit! Its free and we'd love to include your students work.  If not, Why not adapt your project and make it work in our book? Students will submit surrealistic self portraits, the end result of which will be a cross section of surreal students from around the world.  Similar to our earlier projects, the final selected images will be published in book form, the profits of which will again benefit the Jacaranda Foundation for AIDS orphans in Malawi.  Those books, by the way, are still available.

No? Teaching film, video... animation?  Something along the moving-image lines? We got you covered.  The Rotoball Project is back for 2012- our fifth year as an international collaborative project!

Join us, won't you?  These big international collaborative projects give students the opportunity to see how other students in other parts of the world respond to similar creative challenges and connects students through a love of art-making. 

Adobe Education Challenge

The new Adobe Education Exchange has some truly amazing resources, thanks in part to the recent challenge that they offered to submit your best digital lessons and ideas. Adobe has just announced that the winners are in.

Subtitle
By Author Name
I'm thrilled to announce that our first two projects from The Student Creative were both listed as 'runners up'! Paint the World With Light (buy your copy now, proceeds still benefit the Jacaranda School in Malawi) is our first book of student light paintings from 20 schools around the world. Our new project, Float, got a 'runner up' nod as well- even though we haven't officially begun! Congratulations to all the teachers that participated (and will participate), and especially to Matt Cauthron (another art ed rock star) and Mike Skocko, my co-conspirators collaborators on these projects. More news on Float coming very soon...

A big congratulations to Nicole Dalesio, who in addition to having three tutorials listed as 'runners up' won first prize for her tutorial on using Photoshop to make scratch art:





Nicole also submitted this tutorial on rotoscoping in Photoshop, which might be of great interest to anyone looking to try something new for The Rotoball Project.



Be sure to also check out her Vimeo page- lots of really creative uses of Photoshop to be found there through her fantastic tutorials. Congrats Nicole!

Composite Tuts for PS


One of the most difficult things about photoshop is in creating realistic photo composites. New photoshop users often struggle with neatly cutting an image out of one background and placing it in another. To that end, We Graphics" has a great series of tutorials on hot to cut and paste objects with different kinds of edges. All in one easy to find place!

Digital Art Revolution: An Interview with Scott Ligon

If I used a textbook in my digital art classroom, it would very likely be Scott Ligon's new Digital Art Revolution: Creating Fine Art with Photoshop. As it is, I'm all over the place with my curriculum; so for my own purposes, it will serve as an excellent reference. Drawing on the work of different artists, Ligon takes us through various tutorials that range from basic to more advanced techniques in Photoshop- and in doing so builds a clear path through what is otherwise an easy program to understand yet hard to master. Below is my interview with Scott:

David Gran: As an art teacher, I appreciate the pacing of the tutorials and ideas for projects, but I especially enjoyed reading your first chapter. You raise some great points about how digital media is transforming art, and I was wondering if we could start our discussion there. To begin, I'd like you to elaborate on the point that the digital media has no technical or aesthetic limitations. Can you address how digital media is unbound by aesthetic limitations?

Scott Ligon: What I would say is that digital art has no inherent (permanent) technological limitations. There are obviously technological limitations at any given time, but they are temporary and they are not inherent characteristics of digital art. Processing power and storage capacity are constantly and exponentially increasing, with no end in sight, while people are constantly developing better and more intuitive interfaces to transfer information between the physical and digital worlds.

Which brings us to aesthetic limitations. Digital technology is just a lot of “one’s and zero’s”. It has no inherent characteristics and no limitations other than the very temporary limitations imposed by the current state of technology. It can look like anything, or have virtually any other set of characteristics beyond the visual image, such as movement, interactivity, or sound.

I think the time is fast approaching when it will no longer be useful to even consider digital art as a medium at all. A medium has characteristics. It has limitations. Digital technology is more like an invisible, enabling structure from which things can be created, sort of like atoms in the physical world.

DG: So what are the implications for art teachers?

SL: This question leads us to another topic I discuss in “Digital Art Revolution”, the blurring of boundaries between mediums to the point of irrelevance.

Just to clarify, it’s not the mediums that are no longer relevant. I’m a big fan of traditional, physical materials in art. It’s the borders between the mediums that are increasingly irrelevant. I’m sitting in my living room with my laptop typing these words, but I could just as easily be using this same device to make a drawing, a video or a song. I can use my laptop to distribute content and make it public. I can disseminate ideas throughout social networks. Whether something is a non-moving image, whether it moves, whether it interacts with the viewer or integrates with their physical environment, whether it tells a story, whether it has sound or is only sound…these are now choices within the same digital toolbox rather than examples of different mediums. A creative person, working digitally, will choose among these and other possibilities based on what is appropriate for their work and their interests.

Creativity is fluid. It’s about synthesis. We take things that already exist and put them together in a new way. Digital technology is also fluid. Digital technology is all about synthesis. Digital art breaks down borders and really echoes and enables the creative process in a very direct way. This should be a fundamental consideration for art teachers.

DG: How must we be reacting to the changes in contemporary art in how we design curriculum?

SL: First of all, I just want to mention that the fundamental building blocks of visual art remain the same. We still use line, color and value. We arrange shapes into a well-considered composition. We respond to an image because it conveys a certain universal quality or feeling to us even while it remains unique. What digital technology has introduced are new possibilities in how these elements can be used, and a subtle but redefining shift of consciousness about how we approach creative endeavors.

We should organize our classes in a way that encourages all of these new possibilities rather than places artificial limitations on our thinking.


DG: What would you say is our responsibility in preparing students with 21st century art making skills?

SL:
• Find a balance between the technical and aesthetic and make sure students understand how these concepts are related. Teach “why-to” rather than just “how-to”.

• Present various creative approaches as possibilities within a continuum, rather than examples of different mediums.

• Foster originality. Encourage and guide each student in exploring and refining a personal, unique approach to their art. This is not just a worthwhile goal from a creative standpoint, it’s also extremely important to a creative career in the 21st century. Thanks to digital technology, most things can be done from anywhere in the world. The person that creates something unique and personal is the person that is irreplaceable.

• Teach students not only how to create their work, but also how to share it with the world. Increasingly, people are doing what they love, giving it away for free through various digital means of distribution, and then gaining public interest to an extent that they begin to generate income from their work. This is quickly becoming a realistic alternative to traditional approaches in establishing a career in art. In fact, I’d say this is probably a more likely path to success than waiting to be “discovered” by someone in a position of power.

Digital distribution of creative content, social networking as a means to disseminate ideas and awareness of creative projects, navigating through interactivity…these are all fundamental characteristics that must be considered when preparing artists for the 21st century. They will become increasingly prevalent as long as there is human civilization.

We need to get our students to consider these possibilities from the beginning, before they have their thinking affected and limited by ideas that are no longer relevant.

Lastly, to broadly generalize, I believe that many schools reward people who are good at sitting still, being quiet, memorizing things and repeating them back. More than ever, we need a generation of young people that are active innovators and creative problem solvers. We live in a time when virtually any information can be quickly accessed. It’s what we do with all that information that will determine our fate and direction as a species. The kids who have the most potential as leaders and innovators are often the ones that are the most disenfranchised by our current cookie-cutter approach to education.

Art teachers are in a perfect position to foster creative thinking and individuality. School administrations could benefit by remembering the value of the arts when determining curriculum.

DG: Thanks, Scott!

SCOTT LIGON is the author of Digital Art Revolution, Creating Fine Art with Photoshop (Watson-Guptill/Random House). He is an award-winning digital artist who frequently lectures on the subjects of creativity, filmmaking, and digital art. Ligon is the coordinator for the digital foundation curriculum at the Cleveland Institute of Art. He is also the author/director of the short film Escape Velocity, winner of “Best Experimental Film” at the USA Film Festival in Dallas, which has played in theaters and festivals worldwide and is now available on iTunes through Shorts International. http://www.digitalartrevolution.com
Older Post ►
 

Copyright 2011 Carrot Revolution is proudly powered by blogger.com